Chris Huff wrote:
> "cast_shadow"? You mean "shadowless"? Or was it "no_shadow", I can never
> remember which one is used for light_sources...
The way I remember is that no_shadow is singular but shadowless can be plural.
So no_shadow is for objects and shadowless is for lights.
> I think what you want is the "no_reflection" keyword in
> MegaPOV...standard POV doesn't have special support for this feature,
> you have to trick it by using fancy bounding.
Interesting, I never thought of that. You mean like bound it with a polygon
that from the camera's viewpoint contains the object?
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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